Item Use Effect - QBCore Guide for FiveM
Introduction
This tutorial turns Item Use Effect into a clean, developer-friendly guide for QBCore/FiveM. You will follow a step-by-step flow, copy the relevant code patterns, and learn the “why” behind the setup.
Requirements
- QBCore installed and running on a dev server
- Basic Lua knowledge and comfort reading FiveM patterns
- A test workflow for iterating safely (dev server, not production)
- Optional: a code editor with Lua/FiveM helpers (VS Code recommended)
Step-by-Step Guide
Step 1: Define the item
In this step, you will apply the define the item concept as a practical change: define the pieces, wire them together, then verify the behavior in your dev server.
Step 2: Register use effect
In this step, you will apply the register use effect concept as a practical change: define the pieces, wire them together, then verify the behavior in your dev server.
Step 3: Verification
In this step, you will apply the verification concept as a practical change: define the pieces, wire them together, then verify the behavior in your dev server.
Step 4: See also
In this step, you will apply the see also concept as a practical change: define the pieces, wire them together, then verify the behavior in your dev server.
Step 5: Next steps
In this step, you will apply the next steps concept as a practical change: define the pieces, wire them together, then verify the behavior in your dev server.
Code Example
['coffee'] = {
label = 'Coffee',
weight = 200,
stack = true,
close = true,
description = 'Keeps you awake'
}Tips & Best Practices
- Keep authority on the server: validate inputs before money/database operations.
- Start with one resource/module at a time, then refactor after you verify it works.
- Use callbacks for request/response flows and events for push/UX updates.
- When you run loops, avoid freezes: always yield with Wait() (client/server) and cache hot values.