QBCore Events Reference - QBCore Guide for FiveM
Introduction
This tutorial turns QBCore Events Reference into a clean, developer-friendly guide for QBCore/FiveM. You will follow a step-by-step flow, copy the relevant code patterns, and learn the “why” behind the setup.
Requirements
- QBCore installed and running on a dev server
- Basic Lua knowledge and comfort reading FiveM patterns
- A test workflow for iterating safely (dev server, not production)
- Optional: a code editor with Lua/FiveM helpers (VS Code recommended)
Step-by-Step Guide
Step 1: Player Events
In this step, you will apply the player events concept as a practical change: define the pieces, wire them together, then verify the behavior in your dev server.
Step 2: Client-Side Player Events
In this step, you will apply the client-side player events concept as a practical change: define the pieces, wire them together, then verify the behavior in your dev server.
Step 3: Server-Side Player Events
In this step, you will apply the server-side player events concept as a practical change: define the pieces, wire them together, then verify the behavior in your dev server.
Step 4: Job Events
In this step, you will apply the job events concept as a practical change: define the pieces, wire them together, then verify the behavior in your dev server.
Step 5: Job Update Events
In this step, you will apply the job update events concept as a practical change: define the pieces, wire them together, then verify the behavior in your dev server.
Step 6: Server-Side Job Events
In this step, you will apply the server-side job events concept as a practical change: define the pieces, wire them together, then verify the behavior in your dev server.
Step 7: Gang Events
In this step, you will apply the gang events concept as a practical change: define the pieces, wire them together, then verify the behavior in your dev server.
Step 8: Gang Update Events
In this step, you will apply the gang update events concept as a practical change: define the pieces, wire them together, then verify the behavior in your dev server.
Code Example
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
local PlayerData = QBCore.Functions.GetPlayerData()
print('Player loaded:', PlayerData.charinfo.firstname, PlayerData.charinfo.lastname)
-- Initialize your script here
-- Player data is now available
end)Tips & Best Practices
- Keep authority on the server: validate inputs before money/database operations.
- Start with one resource/module at a time, then refactor after you verify it works.
- Use callbacks for request/response flows and events for push/UX updates.
- When you run loops, avoid freezes: always yield with Wait() (client/server) and cache hot values.